01 / The approach
Make the
intangible tangible.
Some ideas need space. We use 3D to show a product from an impossible angle, give a digital concept physical presence or build a world a brand can call its own.
Art direction comes first: the form, material, light and movement all serve the same idea. We use early look development and motion tests to make decisions before final rendering.
02 / What we make
Room to explore.
A focused piece or a wider system. We shape the scope around the idea.
Product in focus
Reveal a product, explore a detail or show how something works, with camera movement and lighting designed around its defining features.
Abstract brand worlds
Distinctive forms, environments and material studies that translate a brand’s character into a visual world.
Sculptural loops
Focused, seamless movements for websites, digital displays and social, where one well-resolved gesture does the work.
Launch films & assets
An art-directed sequence and a family of stills or shorter edits that keep a launch visually coherent across formats.
How we work
A considered
sequence.
- 01
Define the world
We align on the subject, visual ambition, usage and technical constraints, including existing models and source material.
- 02
Resolve the look
Composition, modelling, materials and lighting come together in style frames before the final sequence is built.
- 03
Find the movement
Camera studies and low-resolution animation previews establish the choreography, pacing and transitions.
- 04
Render & finish
Once the sequence is approved, we render, composite and grade the final outputs for their intended screens.
04 / The handover
Ready for
the real world.
An agreed visual world
Art direction and look development that define the form, materials, lighting and composition.
A finished sequence
Rendered and composited animation at the agreed duration, quality and resolution.
A campaign asset set
Selected stills, loops and alternate ratios where included in the agreed scope.
A clear handover
Export specifications, usage guidance and any agreed source or model deliverables.
A little clarity
Good
questions.
Can you work from our existing 3D models?
Yes. We review the model format, geometry, textures and usage rights before quoting. CAD or production files may need preparation for animation and rendering.
Do we need a physical product?
No. We can work from suitable models, drawings or references. If new modelling is needed, we define the level of detail and accuracy together.
Can 3D run in real time on our site?
Sometimes. A rendered film and a real-time WebGL scene have different constraints. We recommend an approach after reviewing interaction, device support and performance requirements.
Your next move
Let’s shape
your world.
A product, a form or an idea without a shape yet. Tell us what you want people to see and feel.